<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Visual games</title>
	<atom:link href="http://www.pixelgameninja.com/2009/12/visual-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pixelgameninja.com/2009/12/visual-games/</link>
	<description>Game design and play</description>
	<lastBuildDate>Tue, 13 Jul 2010 08:02:38 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Games of the decade: Bloodlines &#124; Pixelgame Ninja</title>
		<link>http://www.pixelgameninja.com/2009/12/visual-games/comment-page-1/#comment-412</link>
		<dc:creator>Games of the decade: Bloodlines &#124; Pixelgame Ninja</dc:creator>
		<pubDate>Thu, 01 Apr 2010 16:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=350#comment-412</guid>
		<description>[...] to mix a good narrative, with an awesome sense of actually being able to affect the setting. The visual style was unique and dialog is everywhere, and it is very well written. Not only do you get the sense [...]</description>
		<content:encoded><![CDATA[<p>[...] to mix a good narrative, with an awesome sense of actually being able to affect the setting. The visual style was unique and dialog is everywhere, and it is very well written. Not only do you get the sense [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rasmus Boserup</title>
		<link>http://www.pixelgameninja.com/2009/12/visual-games/comment-page-1/#comment-124</link>
		<dc:creator>Rasmus Boserup</dc:creator>
		<pubDate>Fri, 25 Dec 2009 18:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=350#comment-124</guid>
		<description>I feel that Mirrors Edge really did well with its minimalistic visual design. The clean lines, and the blandness of the city. I admit that it is hard to remember one level from the next in the game - the city does look very similar. But i wonder if that wasn&#039;t a point in itself? I mean, the game can be interpreted as a rebellion against capitalism and corporate thinking? 

As for Borderlands i can only say that i didn&#039;t want to make this post too long, and that&#039;s the only reason why i didn&#039;t add that to the post. I think that it has a very distinct visual style. The cell shading really provides a unique look to the game. However i do feel that in Mirrors Edge the visual style has an impact on the gameplay itself (follow the red, estimate distance by looking at building color etc.), where in Borderlands its more about adding a mood and a feeling to the entire setting. But  i can only recommend that you get Borderlands. Its quite good.</description>
		<content:encoded><![CDATA[<p>I feel that Mirrors Edge really did well with its minimalistic visual design. The clean lines, and the blandness of the city. I admit that it is hard to remember one level from the next in the game &#8211; the city does look very similar. But i wonder if that wasn&#8217;t a point in itself? I mean, the game can be interpreted as a rebellion against capitalism and corporate thinking? </p>
<p>As for Borderlands i can only say that i didn&#8217;t want to make this post too long, and that&#8217;s the only reason why i didn&#8217;t add that to the post. I think that it has a very distinct visual style. The cell shading really provides a unique look to the game. However i do feel that in Mirrors Edge the visual style has an impact on the gameplay itself (follow the red, estimate distance by looking at building color etc.), where in Borderlands its more about adding a mood and a feeling to the entire setting. But  i can only recommend that you get Borderlands. Its quite good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pippin</title>
		<link>http://www.pixelgameninja.com/2009/12/visual-games/comment-page-1/#comment-119</link>
		<dc:creator>Pippin</dc:creator>
		<pubDate>Thu, 24 Dec 2009 11:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=350#comment-119</guid>
		<description>The visual flair does seem comparatively rare in games, too. There&#039;s the swathe of generic &#039;realistic&#039; or &#039;gritty&#039; games, and then the odd anomaly. I think that Borderlands, though I haven&#039;t played it, is another of these. Mirror&#039;s Edge was visually different, but I&#039;m sure I&#039;d classify it as having been terrifically interesting... I thought the spare use of colour was nice, but the city itself felt quite bland, a bit like a SketchUp model rather than a real place...</description>
		<content:encoded><![CDATA[<p>The visual flair does seem comparatively rare in games, too. There&#8217;s the swathe of generic &#8216;realistic&#8217; or &#8216;gritty&#8217; games, and then the odd anomaly. I think that Borderlands, though I haven&#8217;t played it, is another of these. Mirror&#8217;s Edge was visually different, but I&#8217;m sure I&#8217;d classify it as having been terrifically interesting&#8230; I thought the spare use of colour was nice, but the city itself felt quite bland, a bit like a SketchUp model rather than a real place&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hero Quest &#124; Pixelgame Ninja</title>
		<link>http://www.pixelgameninja.com/2009/12/visual-games/comment-page-1/#comment-112</link>
		<dc:creator>Hero Quest &#124; Pixelgame Ninja</dc:creator>
		<pubDate>Tue, 22 Dec 2009 23:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=350#comment-112</guid>
		<description>[...] another on of the games nice features. The game lets you play it as is, or it lets you add your own visual style to it.  So even though Hero Quest has its faults, i hope to be able to play it once more sometime. [...]</description>
		<content:encoded><![CDATA[<p>[...] another on of the games nice features. The game lets you play it as is, or it lets you add your own visual style to it.  So even though Hero Quest has its faults, i hope to be able to play it once more sometime. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
