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	<title>Pixelgame Ninja &#187; Media Zen</title>
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	<link>http://www.pixelgameninja.com</link>
	<description>Game design and play</description>
	<lastBuildDate>Thu, 05 Aug 2010 08:44:20 +0000</lastBuildDate>
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		<title>Linkbuilding</title>
		<link>http://www.pixelgameninja.com/2010/03/linkbuilding/</link>
		<comments>http://www.pixelgameninja.com/2010/03/linkbuilding/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 23:01:23 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>
		<category><![CDATA[SEO]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=635</guid>
		<description><![CDATA[I am currently doing a bunch of updates on the website, and one of those involves making the site more visible on the web. Because of that i am trying to build some links across the web by sharing links with other blogs. Of course i don't want to link to anything that i dont actually enjoy reading, so the process of linkbuilding is kind of slow.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Paradise Hotel Fanboys</title>
		<link>http://www.pixelgameninja.com/2010/03/paradise-hotel-fanboys/</link>
		<comments>http://www.pixelgameninja.com/2010/03/paradise-hotel-fanboys/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 22:05:13 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gamer culture]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=592</guid>
		<description><![CDATA[Paradise Hotel is an often debated television show in Denmark. My claim is that it is in fact just like a video game. It has designed rules, it has a game culture, and it has fanboys!]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Conventions of Survival Horror</title>
		<link>http://www.pixelgameninja.com/2010/03/conventions-of-survival-horror/</link>
		<comments>http://www.pixelgameninja.com/2010/03/conventions-of-survival-horror/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 09:20:12 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>
		<category><![CDATA[emotions]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=580</guid>
		<description><![CDATA[Horror games provide the most direct route to create emotional responses in players. They trigger the most basic of human responses to outside stimuli and that might be the reason why they are so popular.]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Playing with Perversion</title>
		<link>http://www.pixelgameninja.com/2010/03/playing-with-perversion/</link>
		<comments>http://www.pixelgameninja.com/2010/03/playing-with-perversion/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:47:42 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>
		<category><![CDATA[perversion]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=574</guid>
		<description><![CDATA[In games you often do horrible acts like killing, torturing, and hurting others. Also sexual representation abound. So the question is, are games actually about perversions?]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Achievement unlocked</title>
		<link>http://www.pixelgameninja.com/2009/12/achievement-unlocked/</link>
		<comments>http://www.pixelgameninja.com/2009/12/achievement-unlocked/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 23:01:05 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=472</guid>
		<description><![CDATA[Achievements has become the new big thing in games. When Microsoft first added achievements to their Xbox360 games i found it to be incredibly stupid - however it took about 1 hour before i realized the brilliance of it. It actually made me want to hunt different goals in the game.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ethics in game journalism</title>
		<link>http://www.pixelgameninja.com/2009/06/ethics-in-game-journalism/</link>
		<comments>http://www.pixelgameninja.com/2009/06/ethics-in-game-journalism/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 17:56:02 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=187</guid>
		<description><![CDATA[This last week i have been spending a lot of time watching movies and reading a bunch of film journalism. This type of journalism generally feeds of two types of events. Either it comes in interview format, or it comes in the form of articles written on the basis of...]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>Changing the game</title>
		<link>http://www.pixelgameninja.com/2009/06/changing-the-game/</link>
		<comments>http://www.pixelgameninja.com/2009/06/changing-the-game/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 23:01:35 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gamer culture]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=42</guid>
		<description><![CDATA[The life of a game used to be its playtime. When you finished the game it would be done. There might be some replayability in the games, but overall when you had done your first play through the game was done. This started changing when modding became an option. Now...]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New Xbox Experience</title>
		<link>http://www.pixelgameninja.com/2009/06/new-xbox-experience/</link>
		<comments>http://www.pixelgameninja.com/2009/06/new-xbox-experience/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 11:00:08 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=47</guid>
		<description><![CDATA[Having been away from my Xbox360 for a while due to continuing Red Rings of Death i was looking forward to trying out the new Xbox Experience on my new Xbox360 Elite. Now that I have been using it for a few weeks i must say that i was expecting...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Old game nostalgia</title>
		<link>http://www.pixelgameninja.com/2009/06/old-game-nostalgia/</link>
		<comments>http://www.pixelgameninja.com/2009/06/old-game-nostalgia/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 15:00:10 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=36</guid>
		<description><![CDATA[Playing through old games can be both a blessing and a curse. I am currently playing through some old games for my Commodore Amiga 600 system, and most of the games i remember fondly actually arent very good. Its not that the games are bad, its just that time has...]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The twitter effect</title>
		<link>http://www.pixelgameninja.com/2009/06/the-twitter-effect/</link>
		<comments>http://www.pixelgameninja.com/2009/06/the-twitter-effect/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 18:38:34 +0000</pubDate>
		<dc:creator>Rasmus Boserup</dc:creator>
				<category><![CDATA[Media Zen]]></category>

		<guid isPermaLink="false">http://www.pixelgameninja.com/?p=101</guid>
		<description><![CDATA[I first encountered Twitter at the end of 2007. I created a profile and quickly realized that this wasn&#8217;t something i wanted to use then closed it again. A year later i tried it once more, and i got hooked. The reason why i first didn´t like Twitter was that...]]></description>
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		<slash:comments>0</slash:comments>
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