RSS Twitter Facebook

emotions

The power of flashlights

A flashlight is one of the most important tools you can bring to any survival horror game. If you don’t have a flashlight, you are as good as dead – FACT! However flashlights also serve another purpose than just keeping you alive. Continue »
By Rasmus Boserup | 31 March 2010 | The Shinto Mind | , , | 1 Comment   

Destroying stuff

I like destruction. Yes i admit it. I like blowing things up, shooting holes, and kicking things around. Its not that i am a particular violent person, but something just happens when a game gives me the option of destroying things. This is about my joy of destruction. Continue »
By Rasmus Boserup | 30 March 2010 | The Shinto Mind | | 4 Comments   

Paradise Hotel Fanboys

Paradise Hotel is an often debated television show in Denmark. My claim is that it is in fact just like a video game. It has designed rules, it has a game culture, and it has fanboys! Continue »
By Rasmus Boserup | 26 March 2010 | Media Zen | , , , | 1 Comment   

Conventions of Survival Horror

Horror games provide the most direct route to create emotional responses in players. They trigger the most basic of human responses to outside stimuli and that might be the reason why they are so popular. Continue »
By Rasmus Boserup | 25 March 2010 | Media Zen | | 1 Comment   

Mass “oh its so good” Effect 2

Mass Effect 2 suprised me, thrilled me, and made me want to play it again and again. Continue »
By Rasmus Boserup | 14 March 2010 | Game Jutsu | , | 0 Comments